/*
 * Copyright (c) 2009 Project E7
 *
 * This file is part of ZebBowling
 *
 * ZebBowling is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * ZebBowling is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with ZebBowling. If not, see <http://www.gnu.org/licenses/>.
 **/

package org.zebbowling.world;

/**
 * 
 *
 * @author Joel Jauregui
 */
public interface GameStates {

    /** Game state signifying we are in the main menu */
    public static final int MAIN_MENU = 0;

    /** Game state signifying we are in the sub menu */
    public static final int SUB_MENU = 1;

    /** Game state signifying we are awaiting the a modifier to be pressed */
    public static final int IN_GAME_WAITING_A = 2;

    /** Game state signifying we are waiting for the a modifier to be released */
    public static final int IN_GAME_WAITING_RELEASE = 3;

    }
